Four adventurers. One procedural dungeon. A flexible definition of success.
Choose who faces each danger. Stats, skills, equipment, wounds, and a visible d20 check decide the result. Escape with loot to score. Staying longer is profitable in the way that falling anvils are educational.
| Company | Score | Loot | Rooms Cleared | Max Level | Date | Version |
|---|---|---|---|---|---|---|
| Timmer | 28030 | 26380 | 135 | 12 | 2026-06-25 | v1.7.15 |
| Timmer | 10288 | 9198 | 89 | 10 | 2026-06-25 | v1.7.22 |
| Timmer | 9996 | 9156 | 59 | 8 | 2026-06-26 | v1.7.24 |
| Timmer | 9424 | 8434 | 74 | 9 | 2026-06-26 | v1.7.31 |
| Timmer | 9194 | 8164 | 78 | 9 | 2026-06-25 | v1.7.8 |
| Timmer | 5589 | 4759 | 58 | 7 | 2026-06-25 | v1.7.9 |
| Timmer | 5467 | 4587 | 63 | 8 | 2026-06-24 | v1.6.0 |
| Timmer | 5003 | 4343 | 41 | 6 | 2026-06-25 | v1.7.8 |
| Timmer | 4343 | 3493 | 55 | 7 | 2026-06-24 | v1.5.0 |
| Timmer | 3986 | 3246 | 49 | 7 | 2026-06-25 | v1.7.6 |