Four adventurers. One procedural dungeon. A flexible definition of success.
Choose who faces each danger. Stats, skills, equipment, wounds, and a visible d20 check decide the result. Escape with loot to score. Staying longer is profitable in the way that falling anvils are educational.
| Company | Score | Loot | Rooms Cleared | Max Level | Date | Version |
|---|---|---|---|---|---|---|
| Timmer | 28030 | 26380 | 135 | 12 | 2026-06-25 | v1.7.15 |
| Timmer | 27550 | 26150 | 110 | 11 | 2026-07-16 | v1.7.48 |
| Timmer | 14525 | 13385 | 84 | 9 | 2026-06-28 | v1.7.37 |
| Timmer | 12677 | 11577 | 90 | 10 | 2026-07-08 | v1.7.48 |
| Timmer | 12499 | 11389 | 91 | 10 | 2026-06-26 | v1.7.36 |
| Timmer | 12001 | 11001 | 75 | 9 | 2026-06-30 | v1.7.48 |
| Timmer | 10288 | 9198 | 89 | 10 | 2026-06-25 | v1.7.22 |
| Timmer | 9996 | 9156 | 59 | 8 | 2026-06-26 | v1.7.24 |
| Timmer | 9424 | 8434 | 74 | 9 | 2026-06-26 | v1.7.31 |
| Timmer | 9222 | 8342 | 63 | 8 | 2026-06-29 | v1.7.47 |